package github.pop.ares.block;

import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;

public class GlassJar extends Block {
    public GlassJar() {
//        super(Properties.of(Material.STONE).strength(5));
        //.sound(SoundType.GLASS).noOcclusion().isValidSpawn((t,t1,t2,t3)->false).isRedstoneConductor((t,t1,t2)->false).isSuffocating((t,t1,t2)->false).isViewBlocking((t,t1,t2)->false)
                                                                // noSolid
        super(Properties.of(Material.STONE).strength(0.3F).noOcclusion());

    }
}
